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  1. Added May 11, 2009 by padysuren and 1 other
  2. Added Apr 12, 2009 by padysuren
    Vol 2, No 1: Pedagogy, Education and Innovation in Virtual Worlds This edition of the Journal of Virtual Worlds Research is dedicated to exploring the breadth of designs, pedagogies and curricular innovations that are actually already being applied to teaching and learning in virtual worlds.
  3. Added Apr 11, 2009 by msepe714
    GuppyLife, an MMO/virtual world aimed at girls, recently began taking registrants. "GuppyLife is a free-to-play online game community for girls. In GuppyLife you get your very own Guppy, a cute little being, you can care for and play games with."
  4. Added Apr 11, 2009 by msepe714
    Facebook + virtual worlds = YoVille
  5. Added Mar 29, 2009 by amarjit
    A new service using SmartyCard allows tweens to earn points playing educational games and then use the points for rewards in virtual worlds that are part of the SmartyCard rewards catalog. Comtex SAN MATEO, Calif., March 26, 2009 /PRNewswire via
  6. Added Mar 09, 2009 by jbrookover
    Second Life citizens visit virtual campuses and take virtual classes.
  7. Added Mar 08, 2009 by mscherian
  8. Added Feb 25, 2009 by amaechi
    Supposedly the easiest way yet to create virtual worlds. And they'd be browser based--meaning they'd be accessible from any internet connected computer
  9. Added Jan 01, 2009 by jbrookover
    A blog post and a collection of links related to gaming and virtual simulations in the classroom and lessons learned about technology use to be applied to 2009.
  10. Added Dec 16, 2008 by abievans
    A company is building accurate virtual versions of real cities. Perhaps this could have applications in foreign language classrooms?
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