"Results from Project Tomorrow's annual Speak Up survey reveal a disconnect between students', adults' views on technology in schools"
Article about DimensionM from Tabula Digita pilot in Virginia
"Targeted at ages 8 –14, Discover Babylon TM uses sophisticated video gaming strategies and realistic digital environments to engage the learner in challenges and mysteries that can only be solved through developing an understanding of Mesopotamian society, business practices, and trade."
"The Federation of American Scientists (FAS) presents Immune Attackâ„¢, an educational video game that introduces basic concepts of human immunology to middle school, high school and entry-level college students. Designed as a supplemental learning tool, Immune Attack aims to familiarize students with molecular biology and cell biology concepts..." free to download for educational purposes.
For better or worse, games are seen as a "silver bullet" to motivate students.
some educators object to making reading "fun"
A video of the faces of children playing videogames. This is funny in
parts but mostly disturbing. The audio suggests that all of the children
are playing violent games - I am not sure if they were allowed to choose
the games.