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  1. Added Sep 24, 2008 by aseldow
    Opening Up Education: The Collective Advancement of Education through Open Technology, Open Content, and Open Knowledge
  2. Added Dec 16, 2007 by ablanco
    "While I don’t think it really falls under a copyright/fair use issue, it still breaks the Terms of Service of the site; however, when put in a difficult place of not being able to use content due to circumstances beyond your control, many teachers could justify using other means to obtain content from YouTube that isn’t covered in their Terms of Service."
  3. Added Dec 11, 2007 by ablanco
    Johnny Chung Lee, an HCI Researcher at Carnegie Mellon, recently posted some information on a low-cost, multi-point interactive whiteboard that he created using the Wiimote. His system used the Wiimote to capture movement of an IR-emitting pen device. The Wiimote tracks and relays the information back to a PC. Any surface can be used, including a wall, table top or even your laptop screen. If you use two IR pens, you can even do multipoint manipulation. The video shows it all and you can download the software free from his site.
  4. Added Dec 05, 2007 by schwangr and 5 others
    Teachers for all levels of students today have so many more teaching aids than even just a few years ago. That's not just because of greater access to the Internet but also because of the growing number of web applications that they can use. Some applications are specifically geared towards teaching and learning. Other applications can be adapted for these purposes. Here's a list of some online applications, listed alphabetically, that we feel are excellent for teachers.
  5. Added Dec 02, 2007 by ablanco
    Now the last time that I wrote about censorship of websites at my school I was jokingly accused of biting the hand that feeds me by my school’s tech director. While I agree with my tech director that authority should be respected, and the decisions that those in leadership roles make are an honest attempt to protect our students, Mr. Warlick’s comments got me thinking. Is it in our student’s best interests’ to rethink the traditional top-down model of filtering and censorship when it comes to using the Internet and communication tools in school?
  6. Added Nov 27, 2007 by ablanco
    Beyond proficiency in core subject matter, students now must be media and information literate, globally aware and skilled at online collaboration if they are to be successful digital and global citizens. School administrators no longer can afford to be unfamiliar with what constitutes effective technology-infused pedagogy.
  7. Added Nov 25, 2007 by aseldow
    Description: Articles about Web 2.0 applied to Education, e-Learning 2.0, University 2.0. More resources: Universidad 2.0, Web Educativa 2.0. Proudly improved thanks to Biblioteca 2.0 and Cristian Cabezas. The origin of this reader was preparing my speech The Web 2.0 and the role of the University at UOC UNESCO Chair in Elearning Fourth International Seminar: Web 2.0 and Education.
  8. Added Nov 13, 2007 by aseldow
    The content and technology are continually changing. This article reminds us that learners are also changing. For the past decade, faculty who won awards for teaching expressed concern that they could no longer hold the attention of their students. John Seely Brown, Chief Scientist at Xerox and director of its Palo Alto Research Center, hired 15 year olds to design future work environments and learning environments. He observed that the students did not conform to the traditional image of learners as permissive sponges. It requires us to rethink and redesign education for the Digital Age.
  9. Added Nov 06, 2007 by ablanco
    Futurelab is passionate about transforming the way people learn. Tapping into the huge potential offered by digital and other technologies, we develop innovative resources and practices that support new approaches to learning for the 21st century.
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  10. Added Oct 31, 2007 by aseldow
    Klopfer, E., & Yoon, S. (2005). Developing Games and Simulations for Today and Tomorrow’s Tech Savvy Youth. TechTrends, 49(3), 33-41.
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