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  1. Added Oct 05, 2008 by kathycho and 1 other
    Great list of tips for PCs and Macs!
  2. Added Sep 24, 2008 by aseldow
    Opening Up Education: The Collective Advancement of Education through Open Technology, Open Content, and Open Knowledge
  3. Added Jan 02, 2008 by carolinemeeks and 1 other
  4. Added Dec 31, 2007 by ljsylvan
    Trying to duplicate the success of blockbuster Web sites like Club Penguin and Webkinz, children’s entertainment companies are greatly accelerating efforts to build virtual worlds for children. Media conglomerates in particular think these sites — part online role-playing game and part social scene — can deliver quick growth, help keep movie franchises alive and instill brand loyalty in a generation of new customers.
  5. Added Dec 22, 2007 by aseldow
    Free conference calls
  6. Added Dec 20, 2007 by jbickar and 3 others
  7. Added Dec 19, 2007 by ljsylvan
    Professor Lewin’s videotaped physics lectures, free online on the OpenCourseWare of the Massachusetts Institute of Technology, have won him devotees across the country and beyond who stuff his e-mail in-box with praise.
  8. Added Dec 19, 2007 by schwangr
    CAMBRIDGE, Mass. — Walter H. G. Lewin, 71, a physics professor, has long had a cult following at M.I.T. And he has now emerged as an international Internet guru, thanks to the global classroom the institute created to spread knowledge through cyberspace.
  9. Added Dec 18, 2007 by fsheahan
    Ypulse: Covering media and marketing for the next generation. Ypulse is a media platform for youth media and marketing professionals. Ypulse publishes a blog, a newsletter, and produces several conferences each year. Ypulse.com reaches a highly influential audience of agency, brand and media executives as well as social marketers trying to reach youth.
  10. Added Dec 18, 2007 by carolinemeeks
    T IS a typical example of the colonisation of a new frontier. A few intrepid explorers stake out some new, unexplored territory. Before long the first settlers move in and start to look for ways to make a quick buck. Their success attracts more settlers, and an unruly bonanza ensues; finally the policemen, lawyers and tax collectors show up. But the territory in question is not a new continent: it is the realm of cyberspace, where two developments suggest that virtual worlds are coming of age. The first is the emergence of commercial uses for virtual environments; the second is the advent of litigation and regulation.
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