Moms are vulnerable to internet addiction as they join online communities to connect with "normal" people who aren't talking about parenting duties, trying to fill the void of isolation.
$100,000 NSF grant for a study of World of Warcraft on how collaboration can affect experience and learning in the game.
"We think the web is better when it's social. Currently, you have friends locked up in one or more social networks, social applications that work on only a few sites, and multiple usernames and passwords to remember. It can be better, and we are developing tools to make "any app, any site, any friends" a reality."
Parents on Facebook: close relationship with your kids, or an invasion of privacy? To be fair, my mom was on Facebook long before I was...
This article shares that the technology networked world might be changing the way we read, learn and interact with one another. A scientist suggests that it might lead to social awkwardness, an inability to interpret nonverbal messages, isolation, and less interest in traditional classroom learning.
Webcams and videoconferencing technologies like Skype and iChat are increasingly being used to facilitate intergenerational connections between children and their grandparents.
This article questions the assumption that social software is a potential positive force for learning. Could anti-social software could be a better option in some contexts?
This article shares how some teachers are making use of technologies like video sharing, social networking and online games in education.
Thesocialopac.net is the official website of the Social OPAC application suite--an open source social discovery platform for bibliographic data. The purpose of this site is to build a cohesive community of users and developers around the SOPAC project suite.
An up-to-date study on teen gaming use, specifically focusing on social gaming and how it relates the civic outcomes of politics and protests.