Internet Literacy. Why is critical thinking on the Web important?
Scholastic tries to merge book and video game with "The 39 Clues"
A look at the differences between reading online and on paper.
Commentary on how modern use of "texting" or "SMSing" is impacting linguistics.
This article shares a list of code of best practices in fair use for media literacy education. The guidance comes as research suggests educators are shying away from using digital materials in their classrooms, fearing they could be sued for copyright violation.
Read through the comments attached to this article. They are more
informative than the article itself. Adults can't yet perceive how these
web 2.0 and modern media can be used to increase literacy. This public
perception is a major barrier to the implementation and scaling of any technological initiative in a school system.
Authors and publishers are increasingly embracing video games based on books as a way to encourage students to read.
Examples of how some publishers use video games in conjunction with books and the debate around whether this attracts children to reading or whether it provides an alternative to reading.