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  1. Added Oct 25, 2009 by teresacoffman
    Internet Literacy. Why is critical thinking on the Web important?
  2. Added Apr 03, 2009 by mar10
  3. Added Mar 17, 2009 by chris_dede and 1 other
    Scholastic tries to merge book and video game with "The 39 Clues"
  4. Added Feb 02, 2009 by leah.duran
    A look at the differences between reading online and on paper.
  5. Added Dec 13, 2008 by khurley and 1 other
    Commentary on how modern use of "texting" or "SMSing" is impacting linguistics.
  6. Added Dec 09, 2008 by sanchye and 1 other
    This article shares a list of code of best practices in fair use for media literacy education. The guidance comes as research suggests educators are shying away from using digital materials in their classrooms, fearing they could be sued for copyright violation.
  7. Added Nov 25, 2008 by linem
  8. Added Nov 22, 2008 by coshankman and 1 other
    Read through the comments attached to this article. They are more informative than the article itself. Adults can't yet perceive how these web 2.0 and modern media can be used to increase literacy. This public perception is a major barrier to the implementation and scaling of any technological initiative in a school system.
  9. Added Oct 12, 2008 by meghan.mulhern
    Authors and publishers are increasingly embracing video games based on books as a way to encourage students to read.
  10. Added Oct 12, 2008 by icecream and 1 other
    Examples of how some publishers use video games in conjunction with books and the debate around whether this attracts children to reading or whether it provides an alternative to reading.
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