A wonderful collection of research papers, blogs, videos and other resources from a UK nonprofit interested in new learning technologies. A great resource for Ed School students looking for research ideas and citations!
A study finds that informal learning through games and television can enhance students' understanding of science.
Advocating Second Life as a viable medium for online informal, teacher-driven professional development...
Learning Science in Informal Environments draws together disparate literatures, synthesizes the state of knowledge, and articulates a common framework for the next generation of research on learning science in informal environments across a life span.
"Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three-year collaborative project funded by the John D. and Catherine T. MacArthur Foundation. Carried out by researchers at the University of Southern California and University of California, Berkeley, the digital youth project explores how kids use digital media in their everyday live
New MacArthur report on teens and new media. There's a two page
summary of the findings of the three year research project into kids'
informal learning with digital media, a white paper, and the complete
text of the forthcoming book, Hanging Out, Messing Around, Geeking
Out: Living and Learning with New Media.
We're so proud of Cambridge and all it has contributed to science and
technology that we're throwing a Festival to celebrate. Join us for
Science in the City – the first annual Cambridge Science Festival
presented by the MIT Museum.
I am posting this because it is both horrific & potentially brilliant. University of North Carolina at Greensboro is providing a flashy, online gaming course as a medium to learn economics. I am all for learning using video games but the commercial for the course (dancing alien) is well...check it out.