Sort by:
  1. Added Apr 25, 2009 by amarjit
    SmartyCard, an educational games website, offers children in grades 3 through 6 online games to improve reading, math, social studies and science skills
  2. Added Mar 29, 2009 by amarjit
    A new service using SmartyCard allows tweens to earn points playing educational games and then use the points for rewards in virtual worlds that are part of the SmartyCard rewards catalog. Comtex SAN MATEO, Calif., March 26, 2009 /PRNewswire via
  3. Added Mar 08, 2009 by lizbrenner
    Children earn points by playing educational games. The points can be redeemed for actual items (DVDs, video games, etc.). Parents put money behind the points system and are able to track a child's progress.
  4. Added Feb 15, 2009 by cgrant
    At The Problem Site, you can play educational games and daily puzzles, find interesting reference pages, and engage in fun problem solving activities. There are word games, math games, math problems, mystery quests, and many other free educational resources.
  5. Added Feb 09, 2009 by amarjit
    A study finds that informal learning through games and television can enhance students' understanding of science.
  6. Added Dec 01, 2008 by libbypokel
    Wisconsin's entry to the 2008 Serious Games Showcase includes a froggy matchmaking service that teaches about pheromones and mating cycles.
  7. Added Nov 25, 2008 by shilpa.patwardhan
    Whatever next? Sex education (or not!) through the Wii.
  8. Added Nov 25, 2008 by shilpa.patwardhan
    Wii controversies
  9. Added Oct 22, 2008 by sumeilee and 3 others
    Cool educational games from nobelprize.org. Nobelprize.org is the official web site of the Nobel Foundation. Here you will find information for every Nobel Prize since 1901, including the Nobel Laureates' biographies, Nobel Lectures, interviews, photos, articles, video clips, press releases, educational games and more.
  10. Added Oct 15, 2008 by ssunjlee
    Video games have always had and probably will always have their detractors. But there's a growing movement in academia and industry recognizing the value of this medium as an educational tool both inside and outside the classroom.
FirstPrevious...123...NextLast