SRI study for DoEd concludes "On average, students in
online learning conditions performed better than those
receiving face-to-face instruction."
The Teacher's Guide to International Collaboration was developed to help teachers use the Internet to "reach out" globally. These materials were prepared as part of the Department of Education's International Education Initiative.
Our young medium is still ironing out a few kinks—perhaps the biggest of which is the way budding web professionals are being educated. Schools that teach web design struggle to keep pace with our industry, and those just starting their curricula often set off in the wrong direction because the breadth and depth of our medium can be daunting.
School modernization, broadband access are keys to Obama's plan to provide 2.5 million jobs
"The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players." Newest project is "Caduceus, an online puzzle-adventure game for tweens."
Sugar reinvents how computers can be used for education.
Sugar provides a simple yet powerful means of engaging
young children in the world of learning that is opened
up by computing and the Internet. Sugar promotes
sharing, collaborative learning, and reflection. Through
Sugar?s clarity of design, children and their teachers
use computation on their own terms; they are free to
reshape, reinvent, and reapply both software and content
into powerful learning activities. Sugar is a community
project; it is based on GNU/Linux, a free and open-
source operating system.
Get IN SHAPE for teaching and stay INSPIRED all the year through...
Whether you’re a newbie feeling IN OVER YOUR HEAD or a veteran teacher IN A RUT, you’ll find ideas and plans to keep you energized. Even if you have everything completely IN CONTROL, be sure to check out the creative ideas and time-saving tips to help keep you on top of your game throughout the entire school year.
A number of recent reports have focused on the shortcomings of schools in adopting technology and encouraging its use for educational purposes among students. Nevertheless, according to a new report, large numbers of schools are, in some ways, taking technology to heart, integrating it into classroom activities and encouraging its use outside of school.
This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials, wherever and however it occurs: in K–12 education, in higher education, in nonprofit organizations that offer programs for children and youth, and in adult education.
SchoolForge's mission is to unify independent organizations that advocate, use, and develop open resources for education. We advocate the use of open texts and lessons, open curricula, free software and open source in education