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  1. Added Apr 17, 2009 by abievans
    An article about a learning/games console for 3-7 year olds
  2. Added Feb 24, 2009 by frogmatter
    Cool media design applications built for young kids. Recently purchased by Disney
  3. Added Feb 21, 2009 by dmby
    Court challenge to a law in CA banning the sale of violent video games to minors. The ban was ruled unconstitutional with regard to free speech and failure to show material damage.
  4. Added Feb 09, 2009 by chris_dede
    Engagement and motivation link in complex ways to feeling that can influence school performance in young children
  5. Added Jan 06, 2009 by gutman_librarians
    CDF's State of America's Children 2008 report is a compilation of recent national and state-by-state data on poverty, health, child welfare, youth at risk, early childhood development, education, nutrition and housing.
  6. Added Nov 23, 2008 by abievans
    A video of the faces of children playing videogames. This is funny in parts but mostly disturbing. The audio suggests that all of the children are playing violent games - I am not sure if they were allowed to choose the games.
  7. Added Nov 15, 2008 by cgrant
    The Story place features digital stories in English and Spanish for students of pre-school age through elementary school. The digital stories are arranged by age group and by theme.
  8. Added Oct 09, 2008 by icecream
  9. Added Jul 10, 2008 by uma
    The Alliance for Childhood promotes policies and practices that support children’s healthy development, love of learning, and joy in living. Our public education campaigns bring to light both the promise and the vulnerability of childhood. We act for the sake of the children themselves and for a more just, democratic, and ecologically responsible future.
  10. Added Jul 10, 2008 by uma
    WHERE Do the Children Play?ā€ is a PBS documentary, book, and outreach project about the vital importance of open‐ended creative play for the healthy development of children. This kind of play is disappearing from children’s lives because of unsafe neighborhoods that parents’ fear of ā€œstranger danger,ā€ even in safe neighborhoods; the seductiveness of electronic games and entertainment; an increase
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