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  1. Added Jan 04, 2009 by natashka37
    At EDC's Center for Children and Technology, we investigate the roles that technology can play in improving teaching and learning within children's classrooms, schools and communities. We also design and develop technology applications that support engaged, active learning and student-centered teaching practices.
  2. Added Dec 30, 2008 by natashka37
  3. Added Dec 17, 2008 by natashka37
    White space promises to put WiFi on steroids
  4. Added Dec 17, 2008 by natashka37
    The new mini-camcorders and their potential impact to expand video sharing even further.
  5. Added Dec 07, 2008 by jbrookover and 1 other
    The first national survey of its kind finds that virtually all American teens play computer, console, or cell phone games and that the gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.
  6. Added Dec 07, 2008 by chris_dede and 4 others
    Results from the most extensive U.S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online – often in ways adults do not understand or value.
  7. Added Dec 01, 2008 by natashka37
  8. Added Dec 01, 2008 by natashka37
    Tools for educators K-12 on how to teach/enhance listening skills in the classroom.
  9. Added Nov 10, 2008 by natashka37
    In a novel collaboration, the New Media Consortium (NMC), the Economist Magazine’s Intelligence Unit (EIU), and Apple jointly designed and conducted a study of nearly 300 CIOs and others inside and outside education around the world. The study was designed to uncover perceptions among these leaders specifically related to the use of technology in higher education worldwide in the coming years.
  10. Added Nov 03, 2008 by natashka37
    Jeff Han shows off a cheap, scalable multi-touch and pressure-sensitive computer screen interface that may spell the end of point-and-click.
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