The first national survey of its kind finds that virtually all American teens play computer, console, or cell phone games and that the gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement. The survey was conducted by the Pew Internet & American Life Project, a project of the Pew Research Center, and was supported by the MacArthur
Rather than dismissing ourselves as unchangeable creatures of habit, we can instead direct our own change by consciously developing new habits. In fact, the more new things we try — the more we step outside our comfort zone — the more inherently creative we become, both in the workplace and in our personal lives.
Dr. Kawecki and like-minded scientists are trying to figure out why animals learn and why some have evolved to be better at learning than others. One reason for the difference, their research finds, is that being smart can be bad for an animal’s health.
About the people who make the maps we all use on the web.