Interesting historical account of the increased use of computers in the classroom.
Pilot program brings in a "real" video game to help teach mathematics. Study of the pilot shows improved test results.
Moms are vulnerable to internet addiction as they join online communities to connect with "normal" people who aren't talking about parenting duties, trying to fill the void of isolation.
Facebook is seeing a larger audience of older members who are joining to see what everybody else is doing.
A company gives a Top 10 list of games based on engagement, not sales. An interesting look at what people are doing with their spare time, as opposed to what sales figures suggest.
An interesting example of user designed technology. While there are no direct relationships to education, it parallels teachers' desire for input (or lack thereof) in curriculum, technology, etc.
Developer presents an alternative to the typical aggression and chaos of modern video games.
$100,000 NSF grant for a study of World of Warcraft on how collaboration can affect experience and learning in the game.
Second Life citizens visit virtual campuses and take virtual classes.