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  1. Added May 14, 2007 by trustteam and 2 others
    In advance of this week’s Women in Games International conference in Seattle, “The Balancing Act: Game Industry Careers and Quality of Life,” we are pleased to present our choices for the “top 100 women in games” to our readership.While it is a known fact that the ratio of women to men working in the games industry is remarkably off-kilter, it is unclear what this data truly means to the game community. One widely-supported idea is that, by including the viewpoint and talents of women in the game development process, nothing is left to chance in terms of looking at the big picture.
  2. Added May 14, 2007 by fceblog and 1 other
    An online guide for Students preparing for the Cambridge First Certificate in English Exam (FCE)
  3. Added May 14, 2007 by ialja and 1 other
    "Traditional professors are disappearing from online classrooms as distance learning has altered their roles and responsibilities, as well as their professional status, job security, workload, rewards, and intellectual freedom. This article delineates some of the most significant challenges and suggests that distance learning has created new questions about the future of virtual faculty."
  4. Added May 14, 2007 by fceblog and 1 other
    e-learning, ICT, further education , & co
    tags: , ,
  5. Added May 14, 2007 by brasst and 1 other
    Reflections on technology, teaching, and how they impact learning
  6. Added May 14, 2007 by emapey
    Emerging technologies in education
  7. Added May 14, 2007 by emapey
    Learn how colleges and universities can benefit from using these communities in marketing efforts.
  8. Added May 14, 2007 by emapey
    Interactive Web 2.0 technologies may help improve teaching and learning, as well as staff productivity.
  9. Added May 14, 2007 by emapey
    Who are our customers for education? I. The employer as customer.
  10. Added May 14, 2007 by emapey
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