I'm baffled by WhosHere. And I'm no newbie. I built my first Web page in 1994, wrote my first blog entry in 1999, and sent my first tweet in October 2006. My user number on Yahoo's event site, Upcoming.org: 14. I love tinkering with new gadgets and diving into new applications. But WhosHere had me stumped. It's an iPhone app that knows where you are, shows you other users nearby, and lets you chat with them. Once it was installed and running, I drew a blank. What was I going to do with this thing?
The Centro is Palm's effort to expand the smartphone market by making a small, cheap, and simple smartphone that can appeal to a wider audience.
The Centro phone will cost $99.99 and initially be available exclusively from Sprint Nextel starting in mid-October.
Palm designed the phone to be cheap, small, and simple to use in an effort to expand the smartphone market...
How learning in the classroom is changing and why Professor Chris Dede and his team are on a non-crusade to figure out how all of the pieces fit together.
While appropriate as an initial focus, it is time that the educational community move beyond an emphasis on 1:1 computing (each child having his/her own personal computer) to a vision of a handheld-centric classroom, where each child not only has his/her own personal, handheld computer, but also has access to networked PCs, probeware, digital cameras, etc. Such a classroom digital infrastructure, we argue, uniquely supports project-based learning, where children can engage in multi-week, multi-media, multi-subject, collaborative efforts. With the rapid emergence of low-cost handheld devices, the realization of this vision--and its associated educational affordances-- is literally possible tomorrow in our children's classrooms. Thus, it is imperative that the educational community engages in extended conversations, now, about the range of teaching and learning opportunities that the handheld-centric classroom makes possible. Our article is a contribution to that discussion.
( ISSN: 0361-1434 )Based on an interpretive case study in a large petrochemical company, this paper provides evidence for a theoretical framework based on the relationship of abstract and personal trust to the effectiveness of long-term virtual teams. This theory of virtual teams states that, when all other enabling factors for trust and effective virtual team working are conducive...
Although accreditation agencies and employers emphasize the value of effective communication, interdisciplinary teamwork skills, project management skills, and ethical acumen, there is little consensus about how to develop such abilities in undergraduate students (ABET, 1999). Our university requires all undergraduates to take two three-credit-hour open-ended project-based interdisciplinary course
They help assess team culture, ect. This may be applicable to assessing team culture in classrooms.
Use this tool to take great screen shots of Windows OS handheld computers.
Harvard, MIT, and U. of Wisconsin partner under the US Department of Education's Star Schools grant to test the effects of handheld computer augmented reality simulations in the k-12 classroom.