Sort by:
  1. Added May 15, 2009 by adreier and 1 other
    Forensics is proving very successful in motivating high school science students in New Rochelle
  2. Added Apr 27, 2009 by adreier
    Chat tomorrow (Tuesday, 4/28) with Professor Richard Van Eck on the value of games as instructional tools.
  3. Added Apr 23, 2009 by adreier
    Opportunities for engagement in civic education activities in the classroom (simulations, etc.) has a major impact on future civic and political involvement.
  4. Added Apr 23, 2009 by adreier
    Describes EMF as it relates to science museum exhibits. The exhibit "CSI: The Experience" had an average stay time of 44 minutes in comparison to a national average of 13.
  5. Added Mar 16, 2009 by adreier
    Goal-setting and formative assessments can be strong motivating factors for elementary-aged students.
  6. Added Mar 16, 2009 by adreier
    A basketball team slightly behind can actually be at an advantage due to increased motivation, and this effect can reach far beyond sports.
  7. Added Feb 27, 2009 by adreier
    The Swedish Stiftelsen Ungdomsvård (Youth Care Foundation) is set to release a report calling World of Warcraft "the cocaine of the computer games world."
  8. Added Feb 27, 2009 by adreier
    A New PlayStation Network game is "reinventing" cooperative gaming.
  9. Added Feb 27, 2009 by adreier
    [Professor] Gee expounded on the virtues of video games, what they mean to today's culture, and what they can teach people about real-life applications.
  10. Added Feb 20, 2009 by adreier
    More than 60% of baby boomers actively consume web 2.0, social media, but are less likely themselves to create media. This suggests that organizations targeting this age group should consider using social networking tools to engage their potential clients.
FirstPrevious...1234...NextLast