Forensics is proving very successful in motivating high school science students in New Rochelle
Chat tomorrow (Tuesday, 4/28) with Professor Richard Van Eck on the value of games as instructional tools.
Opportunities for engagement in civic education activities in the classroom (simulations, etc.) has a major impact on future civic and political involvement.
Describes EMF as it relates to science museum exhibits. The exhibit "CSI: The Experience" had an average stay time of 44 minutes in comparison to a national average of 13.
Goal-setting and formative assessments can be strong motivating factors for elementary-aged students.
A basketball team slightly behind can actually be at an advantage due to increased motivation, and this effect can reach far beyond sports.
The Swedish Stiftelsen Ungdomsvård (Youth Care Foundation) is set to release a report calling World of Warcraft "the cocaine of the computer games world."
A New PlayStation Network game is "reinventing" cooperative gaming.
[Professor] Gee expounded on the virtues of video games, what they mean to today's culture, and what they can teach people about real-life applications.
More than 60% of baby boomers actively consume web 2.0, social media, but are less likely themselves to create media. This suggests that organizations targeting this age group should consider using social networking tools to engage their potential clients.